Growing a New Community — Building Finland's biggest esports league

Growing a New Community — Building Finland's biggest esports league

Esports audiences are large, loyal, and deeply sceptical of corporate involvement. The only way in is to actually contribute something.

Esports audiences are large, loyal, and deeply sceptical of corporate involvement. The only way in is to actually contribute something.

Esports had grown into one of the largest youth audiences in Finland, but it remained largely invisible to mainstream media and sponsors. For Telia, the opportunity was real — but so was the risk of getting it wrong. An audience this culturally defined will reject a brand that treats it as a target rather than a community. The answer was Telia Esports Series: Finland's biggest esports league, built to genuinely serve the community it was designed to reach. Not a sponsorship placement. An actual league — with structured competition, national visibility for promising players, and a platform that kept the community informed, engaged, and growing. We designed the brand and digital experience that brought it to life: a full esports identity used across national media, and a website that streamed live matches, tracked tournament statistics, and reported esports news in one place.

Year

2020

Industry

Entertainment

Scope of work

/

UX & Product Design

Timeline

2020

Esports audiences are large, loyal, and deeply sceptical of corporate involvement. The only way in is to actually contribute something.

Esports had grown into one of the largest youth audiences in Finland, but it remained largely invisible to mainstream media and sponsors. For Telia, the opportunity was real — but so was the risk of getting it wrong. An audience this culturally defined will reject a brand that treats it as a target rather than a community. The answer was Telia Esports Series: Finland's biggest esports league, built to genuinely serve the community it was designed to reach. Not a sponsorship placement. An actual league — with structured competition, national visibility for promising players, and a platform that kept the community informed, engaged, and growing. We designed the brand and digital experience that brought it to life: a full esports identity used across national media, and a website that streamed live matches, tracked tournament statistics, and reported esports news in one place.

Year

2020

Industry

Entertainment

Scope of work

/

UX & Product Design

Timeline

2020

A brand built for a community, not a campaign

The design challenge with an esports brand is specificity. Gaming communities have sharp aesthetic instincts and even sharper detectors for inauthenticity. A brand that looks like a corporate attempt at being cool fails immediately. The identity had to feel native to the space — credible to hardcore players, legible to a broader audience encountering esports through Finnish TV for the first time. The Telia Esports Series identity was designed to work across an unusually wide range of contexts: live event stages, national television broadcasts, digital advertising, merchandise, and the web platform itself. Consistency across those formats — and the discipline to keep the identity strong in each — was a core part of the brief. For the first time, Finnish esports players were brought into mainstream visibility: TV programmes, national advertising campaigns, and live events with real production values. The brand had to carry that ambition without losing the credibility that made the audience care in the first place.

The identity was deployed nation-wide across media — from in-game broadcast overlays to national TV campaigns. A brand that works at that range, for that audience, is a harder design problem than it looks.

A platform that serves the community year-round

The website was the league's permanent home — the place where the community came between events, not just during them. That shaped the design priorities. Live match streaming, real-time and historical tournament statistics, and esports news coverage all had to be integrated into a single experience that felt designed for the audience, not assembled for a sponsor. UX for a live esports platform has specific demands. Viewers follow multiple tournaments, track favourite teams across seasons, and expect the kind of data depth that sports fans take for granted in other contexts. The design had to make that information accessible without burying it in complexity — clear navigation, fast load times, and a visual language that matched the energy of the competition. The league structure itself gave Telia something sponsors rarely achieve: ongoing relevance to the community. By creating a pathway for promising players to develop professionally and gain national visibility, Telia Esports Series became part of Finnish esports infrastructure, not just a seasonal activation.

The two deliverables from the original brief capture the scope: a nationally deployed esports brand identity, and a digital platform that made the league's competition, statistics, and news accessible in one place throughout the year.

Nordkapp

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Have a project in mind, need expert insights, or simply want to explore how we can help you? Get in touch with us today.

Nordkapp

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By submitting, you agree to our Terms and Privacy Policy.

Let’s talk.

Have a project in mind, need expert insights, or simply want to explore how we can help you? Get in touch with us today.

Nordkapp

Have a project in mind?

By submitting, you agree to our Terms and Privacy Policy.

© 2026 Nordkapp

Let’s talk.

Have a project in mind, need expert insights, or simply want to explore how we can help you? Get in touch with us today.